Table of contents
Summary
@keyframes lets authors control the intermediate steps in a CSS animation sequence by establishing keyframes (or waypoints) along the animation sequence that must be reached by certain points during the animation. This gives you more specific control over the intermediate steps of the animation sequence than you get when letting the browser handle everything automatically.
To use keyframes, you create a @keyframes rule with a name that is then used by the animation-name
property to match an animation to its keyframe list. Each @keyframes rule contains a style list of keyframe selectors, each of which is comprised of a percentage along the animation at which the keyframe occurs as well as a block containing the style information for that keyframe.
You can list the keyframes in any order; they will be handled in the order in which their specified percentages indicate they should occur.
Valid keyframe lists
In order for a keyframe list to be valid, it must include rules for at least the times 0% (or from) and 100% (or to) (that is, the starting and ending states of the animation). If both of these time offsets aren't specified, the keyframe declaration is invalid and can't be used for animation.
If you include properties that can't be animated in your keyframe rules, they get ignored, but the supported properties will still be animated.
Duplicate resolution
If multiple keyframe sets exist for a given name, the last one encountered is used. @keyframes rules don't cascade, so animations never drive keyframes from more than one rule set.
If a given animation time offset is duplicated, the last keyframe in the @keyframes rule for that percentage is used for that frame. There's no cascading within a @keyframes rule if multiple keyframes specify the same percentage values.
When properties are left out of some keyframes
Any properties that you don't specify in every keyframe are interpolated (with the exception of those that can't be interpolated, which are instead dropped from the animation entirely). For example:
@keyframes identifier {
0% { top: 0; left: 0; }
30% { top: 50px; }
68%, 72% { left: 50px; }
100% { top: 100px; left: 100%; }
}
Here, the top
property animates using the 0%, 30%, and 100% keyframes, and left
animates using the 0%, 70%, and 100% keyframes.
Only properties that are specified in both the 0% and 100% keyframes will be animated; any property not included in both of those keyframes will retain their starting value for the duration of the animation sequence.
Syntax
@keyframes <identifier> {
[ [ from | to | <percentage> ] [, from | to | <percentage> ]* block ]*
}
Values
<identifier>- A name identifying the keyframe list. This must match the identifier production in CSS syntax.
from- A starting offset of 0%.
to- An ending offset of 100%.
<percentage>- A percentage of the time through the animation sequence at which the specified keyframe should occur.
Examples
See CSS animations for examples.
Specifications
| Specification | Status | Comment |
|---|---|---|
| CSS Animations Level 3 | Working Draft |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|
| Basic support | (Yes) -webkit | 5.0 (5.0) -moz | 10 -ms [1] | 12 -o | 4.0 -webkit |
| Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|
| Basic support | ? | ? | ? | ? | ? |
See also
- CSS animations
- CSS Reference
- CSS at-rules: @charset, @font-face, @import, @keyframes, @media, @page.
AnimationEventanimation,animation-delay,animation-direction,animation-duration,animation-fill-mode,animation-iteration-count,animation-name,animation-play-state,animation-timing-function,@keyframes
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